Announcement of the Results
This time, for this spatial design competition, we set a new theme that took into consideration the fusion of real and digital spaces, and invited public entries.
The organizer, Tanseisha, is challenging itself to create a wide variety of spaces in order to "create spaces that move people's hearts."
For a long time, this field has been based on real space, but now it is being integrated with digital space, and the boundaries between the two are becoming blurred as the two continue to merge and expand.
The submitted works showed a wide variety of balances between the real and the digital, but we judged them based on whether they conveyed a strong sense of "fun" as a spatial experience that transcended the medium, and whether they demonstrated the potential for future spatial design.
The works that passed the first round of judging were asked to give presentations remotely, and one Grand Prize and two Excellence Prizes were selected.
Although the design techniques and methods of expression of the winning works are completely different, we evaluated them all as futuristic spatial designs that exude a sense of "FUN" and have evaluated them all on their originality and quality.
We'd like to express our sincere gratitude to all who submitted works, not only for taking the time to submit their works, but also for the opportunity for the judging committee to think deeply about the theme and have serious discussions during the process, which we believe is extremely valuable for our company as a company creating future spatial designs.
Hisaya Takahashi, Director Design Center TANSEISHA Co., Ltd.
Grand Prize
UNI-VERSE
Takuya Shiotsuki and Hisataka Ando
[Judges' comments]
This project was awarded the Grand Prize for its simple concept of experiencing environmental conservation through a digital space and influencing the physical space, its visual expression that conveys this concept, and its originality in connecting the digital experience over a long span of time.
Excellence Award
La Foret online _ Plants connect the real and virtual world
Silvicot Design
(Takuya Tsujimura, Yuta Nakamura, Ayaka Tsujimura)
[Judges' comments]
The award was given to this project for its clarity of approach and consistency of expression in meeting the challenge of taking the experience of "loving plants" at its core and expanding and sharing that enjoyment in the digital world.
Small Reading Space
Lu Xi
[Judges' comments]
The spatial design that connects the emotion of "the joy of reading a book" with the reading space in the metaverse and the real site of Shibuya was awarded the Excellence Award.
Overall
Keisuke Toyoda (Professor at the Institute of Industrial Science, The University of Tokyo, noiz, gluon)
As this was a contest seeking designs related to the space of the future, especially as new digital technologies are enabling "design" to expand beyond the conventional fixed designs, including not only the composition and expression of form, but also the way people and events are connected and shared, and various changes, the essential subject of evaluation was what was perceived as new possibilities and "space" as a subject of design. While there are various approaches, the focus still tends to be on digital space as a "copy" of real space (physical experience space), especially its formal design and expression, but the winning works showed some kind of germination of relationships beyond that, which are not necessarily visible, as subjects of spatial design. While aiming to create value in areas that are actively outside of conventional wisdom, such as the expansion of dimensions and the progressive loss of place and physicality, how can this renew the design of "space"? I look forward to seeing the possibilities unfold from the second competition onwards.
Tetsuya Akiba (Art Director, CEO of Ashurascope Installation)
The judging was a very challenging task, with proposals for real and virtual spaces and the requirement of Video materials, so I was excited to see what kind of works I would come across.
Designing new experiential value that connects space and content requires a different design approach and a wide range of knowledge than ever before, but I felt that many of the designs were lacking in originality and a noticeable lack of knowledge about technology.
I believe that new possibilities and opportunities are expanding in this field. Hoping to see the emergence of designers who can bring out the potential of space, I hope that this competition, which provides an opportunity to think about the future of space, will continue and that many designers will take on the challenge.
Akihiro Suzuki (Chief Producer, TANSEISHA Co., Ltd. Cross Media Innovation Headquarters)
In many of the entries this year, in addition to the spatial design itself, the experience of the space was designed as a form of communication, and this communication was not limited to the physical space, with many designs taking into account the experience in the information space as well, making it seem like a spatial design approach that seamlessly captures the physical space and the information space has already become the norm. Through the judging of this year's competition, I felt that there is a wide range of diverse perspectives on this approach, and that there is still a lot of potential for innovation to be born from space.
Jun Yamashita (Creative Director, TANSEISHA Co., Ltd. Design Center)
Under the theme of FUN, the space was diverse in shape, and the form of spatial communication that went beyond conventional concepts seemed to present a new way of thinking about space that is truly suitable for the "future." The possibilities for creating spaces in the future will expand with a multifaceted perspective, not only from spatial designers and architects, but also from engineers, product designers, and education and medical professionals. From the ideas of everyone who freely crossed the boundaries of either the real or the virtual, rather than leaning towards one or the other, and fusing them together, we could sense the possibility of an era of "diversity" arriving in spatial design as well.