© TANSEISHA Co., Ltd.

  • Our designer will be speaking at the "Leisure & Service Industry Exhibition 2026".

Our designer will be speaking at the "Leisure & Service Industry Exhibition 2026".

  • Notice

Junichi Nasuno, Senior Creative Expert at our Design Center will be speaking at a special seminar held at the "Leisure & Service Industry Exhibition 2026" (organized by Sogo Unicom Co., Ltd.), which will take place at Tokyo Big Sight on Friday, November 6, 2026.

This seminar will focus on the theme of "Developing entertainment facilities that integrate IP such as anime and manga," and will cover the latest trends in entertainment facility development utilizing IP and digital technologies, the thinking behind concept development, and specific examples of experiential entertainment facilities called "LBE (Location Based Entertainment)."

Event Outline

Lecture content

"Development of visitor attraction facilities that integrate with intellectual property such as anime and manga."

The concept of developing entertainment and commercial facilities that integrate "IP/digital" elements such as anime and manga.
● Trends in entertainment facility development utilizing IP and digital technologies
● Concept work for facility development
-- The concepts of "concept," "design," and "revenue planning"
● Case Study of "LBE (Location Based Entertainment)," an Experiential Entertainment Facility

Date and Time Friday, November 6, 2026 10:30-12:00
Venue Special seminar venue inside East Hall 3 at Tokyo Big Sight
(3-11-1 Ariake, Koto-ku, Tokyo)
Organizer Sogo Unicom Co., Ltd.
Participation Fee 5,500 yen (per person)
How to participate Special Seminar Registration Exhibition visitor registration
*Separate registration for attending the "Leisure & Service Industry Exhibition 2026" is required to participate in this course.
Speakers

Junichi Nasuno
Design Center Senior Creative Expert
A graduate of the Department of Spatial Spatial Production, Faculty of Art and Design, Musashino Art University. Using emotionally engaging entertainment as a starting point, she creates unprecedented spaces across a wide range of industries. Every space is not a static world; time flows uniformly within it. By designing the time axis and breathing life into space, it becomes a people's experience. When the experience becomes captivating, "emotion" is born, and a beautiful place becomes "scenery." Going beyond mere decoration, she elevates every space into "scenery," providing the true value of people gathering in real spaces.

*The contents of notices and news releases are current as of the date of announcement.
Please note that this may be subject to change without prior notice.