Weekly Shonen Jump 50th Anniversary Exhibition VOL.1
From its launch to the 1980s, the beginning of a legend

The powerful world of "Weekly Shonen Jump" is impressively recreated using Spatial Production techniques

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  • Akira Toriyama "DRAGON BALL" © Bird Studio/Shueisha<br>In the stage-style theater, powerful Video are displayed as fierce battles unfold between Son Goku and various other characters.

    Akira Toriyama "DRAGON BALL" © Bird Studio/Shueisha
    In the stage-style theater, powerful Video are displayed as fierce battles unfold between Son Goku and various other characters.

  • Yudetamago "Kinnikuman" ©Yudetamago<br>The giant Kinnikuman mask, made from around 30,000 Kinkeshis (Kinnikuman erasers), is impressive.

    Yudetamago "Kinnikuman" ©Yudetamago
    The giant Kinnikuman mask, made from around 30,000 Kinkeshis (Kinnikuman erasers), is impressive.

  • Captain Tsubasa by Yoichi Takahashi ©Yoichi Takahashi/Shueisha<br>Many famous scenes are brought to life through original artwork and spatial graphics

    Captain Tsubasa by Yoichi Takahashi ©Yoichi Takahashi/Shueisha
    Many famous scenes are brought to life through original artwork and spatial graphics

  • Weekly Shonen Jump 50th Anniversary Exhibition VOL.1<br>From its launch to the 1980s, the beginning of a legend
  • Yudetamago "Kinnikuman" ©Yudetamago<br>The giant Kinnikuman mask, made from around 30,000 Kinkeshis (Kinnikuman erasers), is impressive.
  • Captain Tsubasa by Yoichi Takahashi ©Yoichi Takahashi/Shueisha<br>Many famous scenes are brought to life through original artwork and spatial graphics

Photo: Forward Stroke inc.

About the Project

Overview To commemorate the 50th anniversary of the launch of "Weekly Shonen Jump," an exhibition will be held in three parts, looking back on the magazine's history from its launch to the present. This first exhibition will introduce the precious original drawings, theatrical Video, and three-dimensional sculptures that represent the era, and the works that supported the magazine from its early days to its rapid growth in the 1980s. Compared to other boys' magazines, Jump was a latecomer, and the exhibition is full of energy, allowing visitors to experience the worldview of the early days of Jump, when there was a strong atmosphere of "catch up and surpass."
Issues/Themes To create a space where you can feel the passion of Jump at the time, to hold exhibits that meet the needs of a wide range of visitors, and to create mechanisms that make them want to visit the exhibition venue.
Space Solution/Realization Modern Spatial Production techniques were used to recreate memorable special moves and famous scenes that will remind readers of the works from back in the day. In Spatial Production Video, we were particular about not losing the "two-dimensional" and "analog" feel that is unique to manga. In addition to exhibiting individual works, we also introduced magazines from back in the day and past covers, and displayed original drawings in a chronicle-like format that shows the timeline, creating a space that conveys the atmosphere and passion of Jump.

Basic Information

Client Shueisha Inc.
Services Provided Display Planning, Design, Layout, Production, Construction
Our Team Direction: Tsuyoshi Kato
Design, Layout: Jun Hattori
Project Management: Akira Tanuma, Kazuki Sugiyama
Production, Construction: Toshinari Sawabata
Location Tokyo, Japan
Open July 2017
Website https://shonenjump-ten.com/
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*The shared information and details of the project is accurate as of the date they were posted. There may have been unannounced changes at a later date.