Nintendo KYOTO

An official store sharing information about Nintendo opened in Kyoto, where the company was founded.

  • Commercial Spaces
  • Along with videos of characters projected on an LED screen, the red path guides the guests to explore deeper into the store.

    Along with videos of characters projected on an LED screen, the red path guides the guests to explore deeper into the store.

  • A giant Mario that amazes people passing by on Shijo Street.
The space is designed in a way so that Mario looks symbolic.

    A giant Mario that amazes people passing by on Shijo Street. The space is designed in a way so that Mario looks symbolic.

  • A plaza on the rooftop with Mario in the center holding onto the goal pole.

    A plaza on the rooftop with Mario in the center holding onto the goal pole.

  • The ceiling display above the red path is arranged in a checkerboard design showing some of the regular products.*

    The ceiling display above the red path is arranged in a checkerboard design showing some of the regular products.*

  • A 45cm square grid configuration that is a common module for all floors.*

    A 45cm square grid configuration that is a common module for all floors.*

  • Nintendo KYOTO
  • A giant Mario that amazes people passing by on Shijo Street.
The space is designed in a way so that Mario looks symbolic.
  • A plaza on the rooftop with Mario in the center holding onto the goal pole.
  • The ceiling display above the red path is arranged in a checkerboard design showing some of the regular products.*
  • A 45cm square grid configuration that is a common module for all floors.*

Photography: Daichi Misono, Tanseisha (*)

About the Project

Overview We collaborated on the design of Nintendo's third official store in Japan, which opened in Kyoto, the company's birthplace. On the first floor, we placed a statue of Mario popping his head out from a giant warp pipe to surprise people walking along Shijo Street, the heart of Kyoto. On the seventh floor, the main sales floor, videos of characters are projected on the LED screen at the end of the red path, inviting guests into the world of Nintendo. When you go up to the rooftop and pass by various characters marching, you will be greeted by Mario holding onto the goal pole. As you ascend to the upper floors, you can experience the story as if progressing through a video game.

Basic Information

Client Nintendo Co., Ltd.
Services Provided Design Collaboration, Production, Construction
Project Leads at Tanseisha Design Direction: Yoshifumi Takeda
Design, Layout: Atsuki Miyamoto, Masao Okada
Production, Construction: Kentaro Isobe, Akira Tamura
Project Management: Naoko Furuyama
Location Kyoto, Japan
Opening Date October 2023
Website https://www.nintendo.com/jp/index.html
Tag
Atsuki Miyamoto

Design, Layout

Atsuki Miyamoto

He designs in a wide range of fields, including corporate promotional facilities, SCs, large commercial facilities such as department stores, character shops, lounges, airport-related facilities, etc. He also designs and produces origami art objects, and is involved in a variety of creative activities beyond just spatial design, such as producing and Direction our own Video content.

Main Achievements

Yamaha Sound Crossing Shibuya, Sasebo 5th Avenue, CONRAD OSAKA chandelier art production (Design Collaboration), Pokémon Center SHIBUYA, Haneda Airport International SKY LOUNGE SOUTH, Wako Main Building "Wako Watch & Jewelry Square", etc.

*The shared information and details of the project is accurate as of the date they were posted. There may have been unannounced changes at a later date.

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