ASOBINOTES ONLINE FEST 2nd

An online event where you can virtually experience the excitement of a real event in a virtual space

  • Event Spaces
  • # Going beyond music: The theme is a new live experience where you can empathize with others and share the excitement of music. The virtual venue is in the form of a music festival, consisting of a starting lobby space and three floors.

  • MUSIC FLOOR: The venue is set on the rooftop of a building, in a restricted construction site. Expresses the excitement of experiencing a live event in a place that is inaccessible in reality.

    MUSIC FLOOR: The venue is set on the rooftop of a building, in a restricted construction site. Expresses the excitement of experiencing a live event in a place that is inaccessible in reality.

  • GAME FLOOR: A venue that is a counterpart to the MUSIC FLOOR. It represents an arena-style live environment where you can look down from above the wire mesh.

    GAME FLOOR: A venue that is a counterpart to the MUSIC FLOOR. It represents an arena-style live environment where you can look down from above the wire mesh.

  • VIRTUAL FLOOR: A mysterious underground live music venue. You can experience a space that would be difficult to enter in real life.

    VIRTUAL FLOOR: A mysterious underground live music venue. You can experience a space that would be difficult to enter in real life.

  • LOBBY: From here you can move to each floor. Just like at a real event, you can purchase live goods and make payments online.

    LOBBY: From here you can move to each floor. Just like at a real event, you can purchase live goods and make payments online.

  • A nostalgic space at the back of the lobby where you can experience old games.

    A nostalgic space at the back of the lobby where you can experience old games.

  • Participants will enter the virtual venue as avatars on their own computers.

    Participants will enter the virtual venue as avatars on their own computers.

  • Avatar communication: You can express your feelings and messages to others through body movements, stamps, and speech bubble comments.

    Avatar communication: You can express your feelings and messages to others through body movements, stamps, and speech bubble comments.

  • Spectacular fireworks were set off during the New Year countdown, livening up Spatial Production at the venue.

    Spectacular fireworks were set off during the New Year countdown, livening up Spatial Production at the venue.

  • ASOBINOTES ONLINE FEST 2nd
  • MUSIC FLOOR: The venue is set on the rooftop of a building, in a restricted construction site. Expresses the excitement of experiencing a live event in a place that is inaccessible in reality.
  • GAME FLOOR: A venue that is a counterpart to the MUSIC FLOOR. It represents an arena-style live environment where you can look down from above the wire mesh.
  • VIRTUAL FLOOR: A mysterious underground live music venue. You can experience a space that would be difficult to enter in real life.
  • LOBBY: From here you can move to each floor. Just like at a real event, you can purchase live goods and make payments online.
  • A nostalgic space at the back of the lobby where you can experience old games.
  • Participants will enter the virtual venue as avatars on their own computers.
  • Avatar communication: You can express your feelings and messages to others through body movements, stamps, and speech bubble comments.
  • Spectacular fireworks were set off during the New Year countdown, livening up Spatial Production at the venue.

About the Project

Overview A new live experience event planned and hosted by BANDAI NAMCO Entertainment Inc. with the theme "#GoingBeyondMusic".
This music festival will be held from New Year's Eve 2020 to New Year's Day 2021, and will be streamed online across three floors simultaneously. Participants will be able to take part in the event as avatars, allowing them to virtually experience the excitement and excitement of a real event.
Issues/Themes Our goal is to create a new live experience that is online yet shares and resonates with people as if they were participating in an offline event.
Space Solution/Realization By participating in an online event as an avatar and creating a space where you can share music with others in the same space, we were able to create a virtual experience where you could share in the excitement of the live performance with other participants, rather than just watching alone.

Basic Information

Client BANDAI NAMCO Entertainment Inc.
Services Provided Facility Concept Planning, Design, Layout, Production, Construction
Our Team Creative Direction: Jun Yamashita
Design, Layout: Yuko Ito, Tomoshi Ochi, Reisuke Okubo
Virtual space system construction: Yusaku Igarashi
Project Management: Hayato Sano, Narumi Watanabe
Location Tokyo, Japan
Open December 2020
Website https://miraikenstudio.bn-ent.net/
Tag
Jun Yamashita

Creative Direction

Jun Yamashita

We consider designs that are centered on the "experience" of people who visit a real space. We use the power of design to propose and realize solutions for the "experience" required in a wide range of fields, including entertainment, e-Sports-related events and permanent stores, corporate Showrooms, retail stores, and events.

Main Achievements

eXeField Akiba, MORI Building DIGITAL ART MUSEUM: EPSON teamLab Borderless, Space Museum TeNQ, Red Bull 5G 2016 FINAL, etc.

*The shared information and details of the project is accurate as of the date they were posted. There may have been unannounced changes at a later date.

Yuko Ito

Design, Layout

Yuko Ito

He has a wealth of experience in the event industry, and is involved in a wide range of work, from booth Spatial Production to stage direction, Video Production, and costume design for hostesses. By creating a consistent design that matches the space down to the smallest detail, he aims to improve the emotional experience of the entire event.

Main Achievements

eXeField Akiba, Niconico Chokaigi 2019 "Thank you Heisei! Welcome Reiwa! Niconico Kadokawa Book Fair" booth, KIRISHIMA WALK FACTORY, Tokyo Game Show 2015 Cygames Granblue Fantasy booth, Fields New Machine Announcement Ultraman Zero, etc.
Tomoshi Ochi

Design, Layout

Tomoshi Ochi

He is mainly involved in creating spaces related to exhibitions, events, entertainment, and e-Sports. Armed with a strong sense of curiosity, he is unashamedly challenging himself with new designs that broaden the scope of Tanseisha's proposals, and co-creating with his clients.

Main Achievements

MIRAIKEN studio, MORI Building DIGITAL ART MUSEUM: EPSON teamLab Borderless, Red Bull 5G 2016 FINAL, Toukaigi 2018 Sony Interactive Entertainment (SIE) booth, Call of Duty WWII Pro League, etc.
Rei Ohkubo

Design, Layout

Rei Ohkubo

He has gained experience mainly in the field of events, and is involved in a wide range of design including not only construction but also planning and management, Video, audio, and lighting Spatial Production, etc. While taking advantage of the appeal of the content, he is always aiming to improve the emotional experience of the entire space.

Main Achievements

eXeField Akiba, Tokyo Game Show 2019 DMM GAMES booth, Red Bull Kumite JAPAN 2019, etc.