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A spatial platform that connects people and regions through "ICT x eSports"
Photo: Taichi Misonoo
| Overview | eXeField Akiba is an exchange facility that creates a new culture and society through "ICT x eSports." Equipped with cutting-edge ICT and the latest equipment, it aims to establish the culture of eSports among a wide range of people, form a community, and develop eSports-related technology by providing a place that connects people and regions with each other and with the latest equipment. |
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| Issues/Themes | The aim is to create a flexible space that can accommodate a wide range of facility configurations, not just as a traditional e-sports facility capable of hosting a variety of e-sports competitions, but also to exhibit products and technologies related to e-sports and even conduct experimental operations on them. |
| Space Solution/Realization | eXeField Akiba will not be in its final form when it opens, but rather has been designed with the idea of creating a "spatial platform" that will allow the space itself to evolve through repeated trial and error as it is operated. In addition to adopting a design and creating mechanisms that allow anyone to easily change the layout to suit how the facility is used, the facility will also feature a virtual space with the same configuration as the actual facility, allowing the real and virtual to flexibly complement each other. |
| Client | NTT e-Sports Corporation |
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| Services Provided | Planning: NTT e-Sports Corporation Design supervision: Azusa Sekkei Co., Ltd. Design, Layout cooperation, Production, Construction, virtual space system construction, Project Management: Tanseisha Co., Ltd. |
| Project Leads at Tanseisha | Creative Direction: Jun Yamashita Design, Layout: Yuko Ito, Reiyo Okubo Production, Construction: Norikazu Uemura Virtual space system construction: Yusaku Igarashi Project Management: Hayato Sano, Hiroki Gori |
| Opening Date | August 2020 |
| Website | https://www.ntte-sports.co.jp/exefield/ |
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Creative Direction
Jun Yamashita
We consider designs that are centered on the "experience" of people who visit a real space. We use the power of design to propose and realize solutions for the "experience" required in a wide range of fields, including entertainment, e-Sports-related events and permanent stores, corporate Showrooms, retail stores, and events.
Main Achievements
*The shared information and details of the project is accurate as of the date they were posted. There may have been unannounced changes at a later date.
TOYOTA ARENA TOKYO 『HOSPITALITY AREA』
Providing a wide range of hospitality services to create an unprecedented premium viewing experience
TOYOTA ARENA TOKYO 『TOYOTA PREMIUM LOUNGE』
The arena's top-class lounge where you can enjoy hotel-quality meals
TOYOTA ARENA TOKYO 『PLAYERS LOUNGE』
A special lounge where you can watch the players entering and exiting the stadium up close
TOYOTA ARENA TOKYO 『JAPAN AIRLINES TERRACE SUITE』
An open terrace where you can enjoy the excitement of the match and special hospitality at the same time
TOYOTA ARENA TOKYO 『JAPAN AIRLINES LOUNGE』
A lounge inspired by Tokyo's deep scenery where you can spend your time freely
TOYOTA ARENA TOKYO 『SUITE / CHAMPAGNE COLLET PARTY LOUNGE』
A private space where friendships deepen and emotions rise
TOYOTA ARENA TOKYO 『ARENA SHOP』
Alvark Tokyo's first permanent official merchandise shop
TOYOTA ARENA TOKYO 『CONCESSION STAND』
A diverse food and beverage area to liven up your match
Design, Layout
Yuko Ito
He has a wealth of experience in the event industry, and is involved in a wide range of work, from booth Spatial Production to stage direction, Video Production, and costume design for hostesses. By creating a consistent design that matches the space down to the smallest detail, he aims to improve the emotional experience of the entire event.
Main Achievements
Design, Layout
Reisuke Ohkubo
He has gained experience mainly in the field of events, and is involved in a wide range of design including not only construction but also planning and management, Video, audio, and lighting Spatial Production, etc. While taking advantage of the appeal of the content, he is always aiming to improve the emotional experience of the entire space.
Main Achievements