Beppu Kannawa Hell Hot Springs Museum

Enjoy learning about the value of hot springs, a blessing from nature, and the need to preserve them.

  • Cultural Spaces
  • Facade: The museum logo is based on the motif of "hot spring water circulation" and the hiragana character "yu".

    Facade: The museum logo is based on the motif of "hot spring water circulation" and the hiragana character "yu".

  • Scene 1: Video on the floor draw the viewer's attention to the depths of the earth, creating the feeling that the viewer is turning into water and seeping into the earth, creating the feeling that the viewer is traveling underground.

    Scene 1: Video on the floor draw the viewer's attention to the depths of the earth, creating the feeling that the viewer is turning into water and seeping into the earth, creating the feeling that the viewer is traveling underground.

  • Scene 2-1 "Scorching Labyrinth": An experience area where you move through high-temperature fluid deep underground.

    Scene 2-1 "Scorching Labyrinth": An experience area where you move through high-temperature fluid deep underground.

  • Scene 2-2 "Fault Labyrinth": Proceed through the gap in the underground rocks

    Scene 2-2 "Fault Labyrinth": Proceed through the gap in the underground rocks

  • Scene 2-3 "The World of Hot Springs": This scene depicts an underground hot spring before it becomes hot spring water and springs out onto the surface.

    Scene 2-3 "The World of Hot Springs": This scene depicts an underground hot spring before it becomes hot spring water and springs out onto the surface.

  • By providing a forum for visitors to re-explain the hot spring trips they have experienced, visitors will gain a deeper understanding of hot springs.

    By providing a forum for visitors to re-explain the hot spring trips they have experienced, visitors will gain a deeper understanding of hot springs.

  • Scene 3: In a theater with a motif of a public bath in Beppu, equipped with faucets and buckets, a story of hell and people's past to the future is told.

    Scene 3: In a theater with a motif of a public bath in Beppu, equipped with faucets and buckets, a story of hell and people's past to the future is told.

  • Reception: The eye-catching fixture with a steam motif was made by a bamboo craftsman from Oita.

    Reception: The eye-catching fixture with a steam motif was made by a bamboo craftsman from Oita.

  • Cafe and exhibition entrance: A cafe where you can enjoy local ingredients and coffee while watching the steam rising from the hot springs in the courtyard in an open space, allowing you to spend some time relaxing.

    Cafe and exhibition entrance: A cafe where you can enjoy local ingredients and coffee while watching the steam rising from the hot springs in the courtyard in an open space, allowing you to spend some time relaxing.

  • Beppu Kannawa Hell Hot Springs Museum
  • Scene 1: Video on the floor draw the viewer's attention to the depths of the earth, creating the feeling that the viewer is turning into water and seeping into the earth, creating the feeling that the viewer is traveling underground.
  • Scene 2-1 "Scorching Labyrinth": An experience area where you move through high-temperature fluid deep underground.
  • Scene 2-2 "Fault Labyrinth": Proceed through the gap in the underground rocks
  • Scene 2-3 "The World of Hot Springs": This scene depicts an underground hot spring before it becomes hot spring water and springs out onto the surface.
  • By providing a forum for visitors to re-explain the hot spring trips they have experienced, visitors will gain a deeper understanding of hot springs.
  • Scene 3: In a theater with a motif of a public bath in Beppu, equipped with faucets and buckets, a story of hell and people's past to the future is told.
  • Reception: The eye-catching fixture with a steam motif was made by a bamboo craftsman from Oita.
  • Cafe and exhibition entrance: A cafe where you can enjoy local ingredients and coffee while watching the steam rising from the hot springs in the courtyard in an open space, allowing you to spend some time relaxing.

Photo: Yosuke Harigane

About the Project

Overview This museum conveys the value of hot springs themselves and the need to preserve them to a wide range of visitors on the "Beppu Hell Tour" in Beppu Onsen, Oita. While touring the arc-shaped building that surrounds the steam spewing from the source on the premises, you can learn about the hot spring circulation system in two theaters, and experience the story of how rainwater becomes hot spring water. This facility combines academic and entertainment features, aiming to convey the history and stories of hot springs, a blessing from nature, to the next generation.
Issues/Themes Through this experience, we aim to encourage understanding of hot springs as a finite resource and convey the message that we need to pass them on to future generations.
Space Solution/Realization Hot springs were once detested and called "hell." Thanks to the efforts of our ancestors, they have become beloved by people in modern times, but what is not widely known is that the amount of water flowing out of them is decreasing year by year. This project uses theater and art installation space to express the abstract process of how rainwater forms the spring water underground in Beppu over a period of about 50 years. The rain from our grandparents' time becomes the hot spring water that heals us today, and the current rain will continue to connect the hot spring water to our grandchildren's generation, creating a story told from the "human perspective" that makes the geological 50 years feel familiar to the viewer.
In addition, a highly game-like mechanism has been introduced in which visitors become water molecules and move through an underground space, collecting a wide variety of "stamps" that mimic ions, and at the end, they become hot springs of a quality selected based on the stamps. Through each content, visitors can understand the circulation of hot springs as something that happens to them personally, and the museum is highly immersive, appealing to the value of hot springs through physical experience.
Design for Environment Universal Design: In addition to toilets for the physically disabled, we have installed "universal toilets" that can accommodate a variety of visitors, including those with various physical conditions and those with infants.

Basic Information

Client Dots and L Co., Ltd.
Services Provided Facility Concept Planning, Display Planning, Total Direcion, interior Design, Layout, interior Production, Construction: TANSEISHA Co., Ltd.
Architectural Design: Yusuke Okada Architectural Design Office
Building Work: Choko Construction Co., Ltd.
Our Team Total Direcion: Junpei Haraguchi
Design Direction: Junichi Nasuno
Display Planning: Satoshi Maie, Ai Nishimura
Design, Layout: Junichi Nasuno, Masahiro Ogawa
Display Production & Construction: Keiji Satake, Masaru Fujiwara
Project Management: Satoshi Hiraishi
Location Oita Prefecture
Open December 2022
Website https://jigoku-museum.com
Tag
Junpei Haraguchi

Total Direcion

Junpei Haraguchi

While mainly working on the overall Environmental Design of large commercial complexes, he is also involved in a wide range of design fields, including specialty stores, ceremony halls, exhibition spaces, etc. He enhances the value of spaces with designs that emphasize dialogue and solving the problems his clients face.

Main Achievements

Sakuramachi Kumamoto, Mark Is Fukuoka Momochi, Kurume Ceremony Hall, Toyota Motor Kyushu PR Hall Theater Renovation, Ainz & Tulpe Shinjuku East Exit Store, Lazona Kawasaki Plaza Dining Selection, and more

*The shared information and details of the project is accurate as of the date they were posted. There may have been unannounced changes at a later date.

Junichi Nasuno

Design Direction, Design, Layout

Junichi Nasuno

After working on Commercial Spaces design, mainly for amusement and entertainment facilities, he was transferred to the promotion department where he developed his know-how. He is currently in charge of commercial facilities in general. He values "design that enriches people's hearts," and strives to create playful spaces using plenty of mechanisms that excite end users. In order to succeed in the business, he also plans and proposes from the upstream, aiming to create facilities that can enjoy the growth of the place together with the business owner and the end user.

Main Achievements

Beppu Kannawa Jigoku Onsen Museum, Solaniwa Onsen OSAKA BAY TOWER, Spa Resort Hawaiians' flowing aquarium pools "Fish-go-round" and "Big Aloha", Yokohama Bay Hotel Tokyu Dining, Orbi Yokohama, Ghibli 3D sculpture exhibition, and more
Masahiro Ogawa

Design, Layout

Masahiro Ogawa

After working on creating spaces in the business field such as offices and Showrooms, he gained experience in a wide range of fields, including museums, hospitality, and financial institutions, since 2019. He tenaciously faces challenges, gives shape to his clients' ideas, and strives to create spaces that will remain in the memories of users.

Main Achievements

Marine World Uminonakamichi Kyushu Water Forest, KDDI DIGITAL GATE, etc.